Showing posts with label BlockchainGaming. Show all posts
Showing posts with label BlockchainGaming. Show all posts

Wednesday, September 23, 2020

cyberpunk 2077 - Gameplay (PC HD)




If there is a game that is expected like May water it is, without a doubt, 'Cyberpunk 2077'. The new title of CD Projekt Red, creators of the 'The Witcher' saga, aims to be a mammoth game in every way and I can attest to that, because I've been waiting for almost 1 months to get the demo, and finally I got it...........





  Personalization elevated to its maximum exponent 


Once we have the character we jump into the world of 'Cyberpunk 2077' and the only thing we can do is stay spellbound looking at infinity. The futuristic aesthetic is very successful and Night City breathes in every street and corner. All the streets are full of NPCs that we can interact with. There are policemen who will start to get upset if we go overboard, armed groups who will shoot us if we get close, street fights and, ultimately, activity.


'Cyberpunk 2077' is a first-person game, something that at first didn't quite convince me and that after four hours of playing it has ended up falling in love with me. ¿Why? Because 'Cyberpunk 2077' is a roleplay. We play our role and immerse ourselves in our character. That it is in the first person helps to get into the story, to be part of the city and not a mere spectator. How the characters look at us, how we look out onto the balconies and see the neons and flying cars, all of this creates a perfect atmosphere that integrates us fully into the hustle and bustle of Night City.





The cyberpunk aesthetic is very complicated. This baby of the movies and series of the 80s that placed us in a future dystopia not too far away. Movies like Neuromancer, 'Blade Runner', 'Judge Dredd' or 'Akira' already imagined a world of this type and 'Cyberpunk' follows this line, but fills it with color. All the buildings, characters, enemies, companions, premises and vehicles are filled with colors, neon, screens, touch buttons and other nerd-friendly treats.


During the day, Night City brims with life and invites us not only to go on the main missions and kill the enemies, but to explore, discover its corners, go up to the buildings, go down to the basements and enjoy that futuristic aesthetic. At night, the lights are the real stars of the game. Imagine a movie like 'Blade Runner', but with everything full of neons, banners, lights and colors.


![Screenshot_1645.png](https://files.peakd.com/file/peakd-hive/thranax/789WaQH1-Screenshot_1645.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> The power of decisions </h3>  </center>


One of the keys to the RPG genre is decision making. 'Cyberpunk 2077' shines brilliantly in this aspect not only because we have to take them, which also, but because everything counts. Do you think that one decision is not going to have an impact on the rest of the plot? You are wrong, you are very wrong. Anything we say or do has a real impact on the main line.


It's just a very simple example of the power of decision making in 'Cyberpunk 2077'. So much so that there is a mission that has 12 different paths. 12 roads, to be said soon. One of them, of course, is the Pacific. If before the mission we get the money that they ask us for the robot, we give it to them, we take it and we leave there so excited. This not only applies to this mission, but to the entire game. Literally, they have confirmed that we can play the game without killing anyone, although we will have to exert violence at some point.


![Screenshot_1646.png](https://files.peakd.com/file/peakd-hive/thranax/vPTotyjk-Screenshot_1646.png)


The dialogues are very well integrated into the game. We have one or two options that open the plot to us, but also many others that give us more context of the lore or the mission. In the same way, there are dialogues with a time limit that, if we skip, they can end well or not. Also, on some occasions, we can interrupt someone who is speaking to us with our line of dialogue, which makes the conversation feel natural and not like a turn-based battle.


In the dialogue parts, our class and skill tree will also play a fundamental role. There are lines that only a Street Kid or a Corpo can say, and there are others that we can select if we have a certain well-developed skill. For example, at one point in the game we talked to a hacker and, since I had the "Intelligence" branch empowered, I was able to talk to her about her equipment and the hardware she used. These dialog lines are marked with the icon of the corresponding branch.


Not only will our decisions in the form of dialogues open and close doors for us, but so will our skill and attribute tree. For the test, I mainly strengthened "Body" and "Intelligence", which allowed me a better handling of firearms. My way of solving all the collisions was shooting, but that was my way. The beauty of 'Cyberpunk 2077' is that everyone can have their own.


![Screenshot_1647.png](https://files.peakd.com/file/peakd-hive/thranax/nSOPUgIE-Screenshot_1647.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> No time to get bored </h3>  </center>


Anyone who has played 'The Witcher 3' will know that it is a huge game. There are countless things to do, mini-games that ended up becoming titles with their own entity ('Gwent') and secondary and accessory missions everywhere. 'Cyberpunk 2077' is exactly the same. The demo I have played, which is nothing more than a tutorial, can last up to 10 hours. The main story is somewhat shorter than that of 'The Witcher', which lasted about 35 hours if we did only the plot and about 130 hours with the secondary missions, so we can get an idea of the universe in front of us. This one, by the way, will have its own series on Netflix.


Of course, in 'Cyberpunk 2077' they have not forgotten about the police. I have been killed more than once during the test, mainly because my driving skills can be improved and it is likely that at some point I have accidentally run over someone. The more "vandals" we are, the more our search level will increase, the more aggressive the police will be and the more shots we will have to hit. As in 'GTA V', without going any further.


![Screenshot_1648.png](https://files.peakd.com/file/peakd-hive/thranax/CS4np6pV-Screenshot_1648.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> What I think of the game after playing

 </h3>  </center>


***'Cyberpunk 2077' is a game aimed at fans of the RPG genre, and I consider that to be a key point to keep in mind. I don't think 'Cyberpunk 2077' is a game for everyone, as 'The Witcher 3', 'GTA V' and other RPGs are not. It is a title that, if you do not like the genre, can become heavy (this and any other of the style, of course). It also requires greater attention and not to miss the details, because if you blink you lose it, and the plot does not seem to be exactly simple.***


***That said, the only thing we can do is wait for it to be released at the end of the year to be able to analyze and enjoy it. In the absence of knowing the rest of the story, what I have been able to see and play I really liked, and if this is only part of the epilogue, I do not even want to imagine what awaits us on the streets of Night City.***

Monday, March 16, 2020

¿Metal Gear for sale?

The world is stopped by the coronavirus, and although at the moment I do not know if this will end up having a final impact on PS5 and Xbox Series X, what are certainly not affected are the rumors. However, this time it seems that we are facing a very real possibility, which would take into account the idea that from PlayStation they were looking to get hold of multiple weighty Konami IPs that are abandoned today.


The rumors

This is stated on the website JackofAllControllers, which ensures that its sources have provided the same information as that presented by the Rely on Horror media - who recently pointed to the development of two new Silent Hill -:

"An apparently Konami employee posted in January via 4Chan that Sony wanted to take over Konami's Silent Hill, Castlevania, and Metal Gear, relying on Hideo Kojima for both Metal Gear and Silent Hill. Castlevania, a priori, will receive a full reboot of the Japan Studio, adopting a style similar to BloodBorne and Castlevania: Lords of Shadow. To give you an idea about how much this matters to Sony, unlike Konami, the Castlevania Requiem: Symphony of the Night games and Rondo of Blood for PS4 were made by Sony Interactive Entertainment studios. That should be a clear indication of how passionately they are trying to get hold of these IPs. "

The reality is that all these rumors seem to align despite not having a solid base to back it up, as would be some statements from the hand of the Japanese company. Also, it is pointed out that the information about the presented video game licenses would arrive officially after the presentation of PS5, so in any case it is quite obvious that we will still have to wait a few weeks or months to determine if what for now it is a rumor it has some truth.

Thursday, March 5, 2020

The warrior's path


Sony Interactive Entertainment announces that Ghost of Tsushima will arrive on June 26 exclusively for PlayStation 4. The title can now be reserved through the PlayStation Store in its standard edition and in its Digital Deluxe edition.


Ghost of Tsushima, developed by Sucker Punch Productions (authors of the Infamous saga), is an open-world action and adventure video game whose story is based on the year 1274, in the first invading wave of Mongolia to Japan.



Welcome to feudal Japan

We are facing a history of samurai, but also a history of invasion, the famous Mongol invasion of Japan in 1274 that caused countless casualties among the population, a feudal Japan in times of chaos, change, war.

We will take the role of Jin Sakai, a samurai warrior who will be involved in a story of betrayal, of strength, of revenge ... everything will revolve around the change of our character, of his evolution, of the passage of samurai ... to ghost. There will be a clear evolution in a character that is changing and acquiring new skills.



We can marvel at the natural beauty of Tsushima Island, a natural peace that will soon be broken by the Mongol invasion, an island full of secrets and incredible places that Jim will try to protect, and where Masako will also play a leading role, although of We have seen one of his secondary stories.

Visually Ghost of Tsushima is a title full of details. Details such as the mud in the bottom of pants, the clouds with rain in the distance, the vegetation rocked by the wind, those leaves that react dynamically to our movements and the incredible lighting, one of the improvements seen in this generation.



It will be June 26, I will be the first to take on this long awaited action video game starring a young samurai, Jin Sakai, who has embarked on a bloody crusade against the Mongol invading army. This new trailer serves to meet some of the main characters of Ghost of Tsushima, whom the Sucker Punch team wanted to give voice on video.

What secrets the games hide




User Lance McDonald is known for his videos in which he hacks the game camera and shows shocking details hidden from the player. His latest discovery is not so terrifying, but it is tricky.

He has recently figured out how to get out of the limits of the camera in God of War, the new installment of the saga that came to light in 2018 and that was a face-lift for the adventures of Kratos. He only had to fiddle a little to find this. See it for yourself.


                                           https://twitter.com/i/status/1235468018383065088

At the end of the initial fight against The Unknown, whose real name I will not reveal in case it is considered a spoiler, Kratos manages to defeat him and throw him down a ravine. MacDonald lowers the camera to see what has happened to this character at the bottom of the cliff and finds him doing a comb, sticking his finger out, or whatever you want to call it. The pose is not wasted either.

An easter egg impossible to see in the normal way in the game, but that good Lance has a smile. Imagine being gossiping around with the camera and suddenly finding that. Was it just an insider joke from the developers or did they really expect someone to hack the camera and see it?

Now we know why God of War takes place in a single sequence plane. ¿What else will the people of Santa Monica have hidden outside of this?


Wednesday, March 4, 2020

You know what Splinterlands is


Splinterlands is a collectible card game that runs on the Steem blockchain, for practical purposes this means that each user has a collection of cards whose property is registered in the steem blockchain, but not only the ownership of the cards is registered in the blockchain, also the battles that the owners of the cards carry out are registered by means of operations in the blockchain. In this way, by recording all this information, battles can be reproduced at any time.

Each card has an associated market value, in this sense, we can buy and sell cards at any time, because of this the starter pack has a cost of $ 10 (it can be paid in Paypal, STEEM, SBD and other cryptocurrencies) and It includes 30 initial cards with which to start playing, if you are interested in registering you can do it with this link steemmonsters

Due to the new changes that have been introduced in the platform, especially the creation of your DEC token so far we have the following ways to earn money in Splinterlands:

  1. By performing the daily quest, depending on the player's rating you will get a greater number of cards.
  2. When playing battles in the Ranked section and winning them you get the Dark Energy Crystals (DEC) token, it is advisable to play with Gold, Alpha or Promo cards because for each there is an additional 10% DEC.
  3. Participate in tournaments and get prizes in Steem, Letters or Steem-Engine tokens.
  4. Trade in the Splinterlands market.




If you register let me know in a comment here and I send you two free cards so you can try the game