Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

Monday, May 12, 2025

Chotto dake Ai ga Omoi Dark Elf ga Isekai kara Oikaketekita Episodio 6

 


Sunohara Hinata pensaba que derrotar al Señor Demonio y volver al instituto en Japón marcaba el final de sus aventuras de otro mundo. Pero cuando Mariabell, su primera y más ferviente aliada del reino mágico, le sigue a casa, su vida cotidiana da un giro fantástico. Apenas un mes después de su regreso, Mariabell, una elfa oscura con un amor apasionado y ligeramente obsesivo, declara que están destinados a estar juntos para siempre. Ahora, Hinata debe navegar por los pasillos del instituto mientras convive con una novia mágicamente celosa que lleva el «enamoramiento escolar» a un nivel completamente nuevo.



Wednesday, September 23, 2020

cyberpunk 2077 - Gameplay (PC HD)




If there is a game that is expected like May water it is, without a doubt, 'Cyberpunk 2077'. The new title of CD Projekt Red, creators of the 'The Witcher' saga, aims to be a mammoth game in every way and I can attest to that, because I've been waiting for almost 1 months to get the demo, and finally I got it...........





  Personalization elevated to its maximum exponent 


Once we have the character we jump into the world of 'Cyberpunk 2077' and the only thing we can do is stay spellbound looking at infinity. The futuristic aesthetic is very successful and Night City breathes in every street and corner. All the streets are full of NPCs that we can interact with. There are policemen who will start to get upset if we go overboard, armed groups who will shoot us if we get close, street fights and, ultimately, activity.


'Cyberpunk 2077' is a first-person game, something that at first didn't quite convince me and that after four hours of playing it has ended up falling in love with me. ¿Why? Because 'Cyberpunk 2077' is a roleplay. We play our role and immerse ourselves in our character. That it is in the first person helps to get into the story, to be part of the city and not a mere spectator. How the characters look at us, how we look out onto the balconies and see the neons and flying cars, all of this creates a perfect atmosphere that integrates us fully into the hustle and bustle of Night City.





The cyberpunk aesthetic is very complicated. This baby of the movies and series of the 80s that placed us in a future dystopia not too far away. Movies like Neuromancer, 'Blade Runner', 'Judge Dredd' or 'Akira' already imagined a world of this type and 'Cyberpunk' follows this line, but fills it with color. All the buildings, characters, enemies, companions, premises and vehicles are filled with colors, neon, screens, touch buttons and other nerd-friendly treats.


During the day, Night City brims with life and invites us not only to go on the main missions and kill the enemies, but to explore, discover its corners, go up to the buildings, go down to the basements and enjoy that futuristic aesthetic. At night, the lights are the real stars of the game. Imagine a movie like 'Blade Runner', but with everything full of neons, banners, lights and colors.


![Screenshot_1645.png](https://files.peakd.com/file/peakd-hive/thranax/789WaQH1-Screenshot_1645.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> The power of decisions </h3>  </center>


One of the keys to the RPG genre is decision making. 'Cyberpunk 2077' shines brilliantly in this aspect not only because we have to take them, which also, but because everything counts. Do you think that one decision is not going to have an impact on the rest of the plot? You are wrong, you are very wrong. Anything we say or do has a real impact on the main line.


It's just a very simple example of the power of decision making in 'Cyberpunk 2077'. So much so that there is a mission that has 12 different paths. 12 roads, to be said soon. One of them, of course, is the Pacific. If before the mission we get the money that they ask us for the robot, we give it to them, we take it and we leave there so excited. This not only applies to this mission, but to the entire game. Literally, they have confirmed that we can play the game without killing anyone, although we will have to exert violence at some point.


![Screenshot_1646.png](https://files.peakd.com/file/peakd-hive/thranax/vPTotyjk-Screenshot_1646.png)


The dialogues are very well integrated into the game. We have one or two options that open the plot to us, but also many others that give us more context of the lore or the mission. In the same way, there are dialogues with a time limit that, if we skip, they can end well or not. Also, on some occasions, we can interrupt someone who is speaking to us with our line of dialogue, which makes the conversation feel natural and not like a turn-based battle.


In the dialogue parts, our class and skill tree will also play a fundamental role. There are lines that only a Street Kid or a Corpo can say, and there are others that we can select if we have a certain well-developed skill. For example, at one point in the game we talked to a hacker and, since I had the "Intelligence" branch empowered, I was able to talk to her about her equipment and the hardware she used. These dialog lines are marked with the icon of the corresponding branch.


Not only will our decisions in the form of dialogues open and close doors for us, but so will our skill and attribute tree. For the test, I mainly strengthened "Body" and "Intelligence", which allowed me a better handling of firearms. My way of solving all the collisions was shooting, but that was my way. The beauty of 'Cyberpunk 2077' is that everyone can have their own.


![Screenshot_1647.png](https://files.peakd.com/file/peakd-hive/thranax/nSOPUgIE-Screenshot_1647.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> No time to get bored </h3>  </center>


Anyone who has played 'The Witcher 3' will know that it is a huge game. There are countless things to do, mini-games that ended up becoming titles with their own entity ('Gwent') and secondary and accessory missions everywhere. 'Cyberpunk 2077' is exactly the same. The demo I have played, which is nothing more than a tutorial, can last up to 10 hours. The main story is somewhat shorter than that of 'The Witcher', which lasted about 35 hours if we did only the plot and about 130 hours with the secondary missions, so we can get an idea of the universe in front of us. This one, by the way, will have its own series on Netflix.


Of course, in 'Cyberpunk 2077' they have not forgotten about the police. I have been killed more than once during the test, mainly because my driving skills can be improved and it is likely that at some point I have accidentally run over someone. The more "vandals" we are, the more our search level will increase, the more aggressive the police will be and the more shots we will have to hit. As in 'GTA V', without going any further.


![Screenshot_1648.png](https://files.peakd.com/file/peakd-hive/thranax/CS4np6pV-Screenshot_1648.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> What I think of the game after playing

 </h3>  </center>


***'Cyberpunk 2077' is a game aimed at fans of the RPG genre, and I consider that to be a key point to keep in mind. I don't think 'Cyberpunk 2077' is a game for everyone, as 'The Witcher 3', 'GTA V' and other RPGs are not. It is a title that, if you do not like the genre, can become heavy (this and any other of the style, of course). It also requires greater attention and not to miss the details, because if you blink you lose it, and the plot does not seem to be exactly simple.***


***That said, the only thing we can do is wait for it to be released at the end of the year to be able to analyze and enjoy it. In the absence of knowing the rest of the story, what I have been able to see and play I really liked, and if this is only part of the epilogue, I do not even want to imagine what awaits us on the streets of Night City.***

Saturday, September 19, 2020

PES 2021 Season Update TORRENT

 


eFootball PES 2020 (eFootball Pro Evolution Soccer 2020) is a football simulation video game developed by PES Productions and published by Konami for Microsoft Windows, PlayStation 4, Xbox One, Android and IOS. The game is the 19th installment in the eFootball Pro Evolution Soccer series and was launched worldwide on 10 September 2019, and was launched in Japan on 12 September 2019. The new game features a name change with the addition of 'eFootball' within the title, symbolizing a push in the online gaming space with a focus on eFootball Pro tournaments. Lionel Messi returns as the cover star of the standard edition, since his last appearance on the cover of Pro Evolution Soccer 2011, alongside Pro Evolution Soccer ambassadors Serge Gnabry, Miralem Pjanić and Scott McTominay, each representing one of the game's partner clubs. featured on the cover of the legend edition.


The mobile version reached 300 million downloads by June 2020.

Download link in torrent
https://www.pastemytxt.com/7J5Lje4IQp

Friday, September 18, 2020

Crusader.Kings.III-GoldBerg descarga en torrent

 


The Middle Ages is a fascinating period in the history of mankind. A time so unique, dark and -at the same time- intense, in which, based on influences and military force, many of the current borders were delimited and powerful lineages were perpetuated. A context that has inspired countless strategy games and will continue to do so. And yet, very few offer such deep, twisted, and addictive historical experiences as Crusader Kings III.

Paradox Interactive retains everything learned in the highly acclaimed Crusader Kings II and masterfully puts new layers of immersion into its own formula. Complying in all respects with what is expected of a new main entry in the series. After all, during the eight-year window between the second and third installments, a huge amount of content and post-launch updates have been released.

Thus, Crusader Kings III arrives with the purpose of taking over from what we can officially classify as a classic of strategy, preserving and relying on all the successes of the previous installment and contributing new and successful ideas. Giving much more weight to the identity of each character - regardless of their role - as well as new ways of taking part in politics and the control of their dominion.


Download link in torrent

https://1fichier.com/?3lhwyo6j8pewivyyymnt

Si teneis agun problema en la descarga dejar un comentario


Iron.Harvest.Deluxe.Edition.v1.0.0.1617-GOG.torrent

 


Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for.

Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War.

In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.

Gameplay



Download by torrent

https://1fichier.com/?icmlufcsyknt0id4hslx


Tuesday, March 17, 2020

I play the sequel to the brutal DOOM,

In 2016, id Software and Bethesda joined forces to bring us a reboot of the iconic franchise started by John Carmack and John Romero in 1993. With a huge facelift, DOOM returned full of strength and without losing that grotesque essence of which so much fame has. DOOM Eternal is just around the corner, and operating as a direct sequel to the installment released almost four years ago.


Reloading the shotgun

Demons have invaded Earth. DOOM Slayer returns, and the planet must be cleaned and cleaned of these creatures. It is the only thing we must know to make our way through the campaign mode of this new title. Because if there is something that characterizes this franchise, it is the simplicity of its story mode, being the truly relevant, the way to the conclusion of our journey. And it is that as in its previous installment, in DOOM Eternal we will enjoy exciting fights loaded with brutality and dynamism, to the rhythm of heavy metal. And to accompany this frenzy, the studio has managed to set the direction for the audience that this game is aimed at. Proof of this is the design of the interface and menus of DOOM Eternal, since it gives it a 90s air that feels tremendously good, especially when we started the game for the first time.


The start of DOOM Eternal is instantaneous, a few seconds is enough for us to start shooting our first bullets with the shotgun, just as it was in its previous installment. And it is that as usual, the first demons we meet will serve as a tutorial, to get used to the game mechanics that we are offered. However, we would have appreciated that the beginning gave less that tutorial feeling, mainly due to the pop-up messages that appear to each novelty that is presented to us throughout the game. And it is that although we have an option to disable these types of notifications, the fact of having them active by default makes the surprise disappear to a certain extent. However, we understand the reason for this implementation, since it comes from the hand of a cumbersome system of points, skills and advantages.



This is DOOM


All that is required of a DOOM sequel from four years ago is to enjoy the same characteristics of its combat. In this regard, it continues to more than fulfill its mission. And it is that few games will bring out our most beast side when it comes to violently shooting our enemies. That feeling makes us powerful, and it is the main axis to which this franchise clings. In addition, at DOOM Eternal we now have new features that will give even more versatility to combat. Great examples are the arrival of the dash, which will give a huge increase to the mobility of the character. Furthermore, by chaining executions, we will now have the opportunity to charge the Bloody Punch, which does not need a description to blow your imagination. The chainsaw also returns to disembowel bodies in exchange for ammunition, and will be accompanied by the new "flamethrower", a flamethrower that we will have equipped on our shoulders to fry demons in exchange for armor. All these examples are some of the novelties that we will have in combat, which becomes expanded and more spectacular. Not to mention, that in DOOM Eternal we will have the possibility to control certain types of demons in certain parts of the game, and make use of their own abilities.


DOOM became a benchmark when it comes to benchmarks on PC. The reason was its great stability and performance, being able to achieve a very high frame rate thanks to the great use of the Vulkan API. DOOM works very well even on computers that do not have great graphics power (within limits, of course), and with its sequel it happens exactly the same. And is that the minimum requirement to play this title at 1080p and 60fps, is a GTX 1050Ti graphics, or its equivalent AMD R9 280, onwards.

DOOM Eternal has a quite remarkable graphic section, which is highlighted in its Ultra-Nightmare configuration only suitable for the most powerful graphics on the market. All this, together with its more than interesting artistic section, make this sequel another experience not only pleasant to play, but also to the eye. And that's not to mention the return of Mick Gordon and his incredible work regarding the original soundtrack of this title. Butchering demons to the rhythm of heavy metal never felt so good.


In short, DOOM Eternal is the return of that experience of frenetic action that we already lived in 2016, which returns expanded and with new and interesting features. However, there are times when you miss the simplicity for which this franchise is known. Part of the blame lies with those platform sessions that do not quite materialize, and some content that gives the feeling that it simply adorns the core of this title, which is its combat and gunplay. However, DOOM Eternal more than fulfills its mission, being able to enjoy another very fun installment with pleasant nuances in its gaming environment. Slayer returns, pushing his way through demons with more force than ever.