Friday, March 6, 2020

Good stuff


Measuring the expectation of a game like Final Fantasy VII Remake, even for those who have not played the original, is not easy. The feeling that this is a project of an unprecedented magnitude for Square Enix is evident at many levels, from the purely technical - it is one of those cases in which it is difficult to believe that what is seen will work in a current console - to the distribution , being a remake that will reach us in parts. Luckily, after playing it for a little over three hours, we can start measuring it with a certain margin of reality.

The good thing is that there are many things to talk about. I have been fortunate to be able to play the first two episodes of the remake, those referring to the initial sequence and the attack on the second reactor that ends with the confrontation against Rompe-Aire, and I have also been able to fight against Abzu, the head of the sewers that It has already been seen in the TGS of 2019 and that has given me the opportunity to drive Aeris. I go with the loaded weapon, the stuffed and left over ammunition.


My first shot is directed to the rhythm, in a game that unlike the original must know how to swing between a natural advance through the stages and some confrontations that, this time, are no longer random. It is evident that the fighting is a moment of full lucidity for this remake, but we must positively assess the fact that he knows how to manage them beautifully; they don't pile up or space enough to miss them. This makes the navigation through each area fluid, natural.


I still have no clear scale in the representation of a megalopolis like Midgar. During the escape sequence after the attack on the first reactor, I have the opportunity to walk through some alleys, avenues and city squares, observing its people and its details. In that sense, for us to understand each other, the level of recreation is a couple of steps ahead of Lestallum in Final Fantasy XV, although it is contextualized in closed and relatively guided areas. The tapestry, in any case, is promising. If the mixture of past and present in the alleyways of the districts is already, in itself, attractive, imagine it dotted with scenes like the one in the upper capture.



Personally, I have to say that it was a long time since a game had transmitted me so much in so little time. The 15 minutes that the demo lasted have been more than enough for the wait until March 3, 2020 to be even longer and make me regret even more knowing that the adventure will not end here, but that I will have to wait a few how many more years while the remaining chapters of Final Fantasy VII Remake continue to be released. ¿How many will they be? Who knows, but the first one has already become a safe purchase.

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