Monday, May 12, 2025

Overlord Movie 3: Sei Oukoku-hen

 




One Piece Episodio 1128

 


Una historia épica de piratas, donde narra la historia de "Monkey D. Luffy" quien cuado tenia 7 años, comió accidentalmente una "Akuma no mi"(Futa del diablo) la cual le dio poderes de goma. Por otra parte "Gol D. Roger" conocido como "El rey de los Piratas" quien fuera ejecutado por la Marine, habló antes de morir, acerca de su famoso tesoro "One Piece" escondido en la "Gran line". Esta noticia desato la gran era de la piratas lanzando a incontables piratas a ese lugar, en busca de "One Piece" el tesoro perdido. Diez años después, Luffy inspirado en "Gol D. Roger" y un pirata de nombre Akagami no Shanks (Shanks el pelirrojo) se convierte en pirata deseando ser el próximo "Rey de los Piratas" y zarpar para conocer amigos y tener aventuras con ellos, teniendo como meta encontrar el "One Piece".


Kijin Gentoushou Episodio 7

 

uñar una espada.En el periodo Edo, había una doncella de santuario llamada “Itsukihime” en el pueblo de montaña de Kadono. Jinta, un joven que actúa como guardián de la doncella del santuario a pesar de ser un extraño, se encuentra con un misterioso demonio que habla del futuro lejano en el bosque al que fue a derrotarlo. Desde Edo hasta la era Heisei, esta enorme serie de fantasía japonesa sigue a un hombre demonio que viaja a través del tiempo mientras se cuestiona continuamente el significado de empuñar una espada.



Chotto dake Ai ga Omoi Dark Elf ga Isekai kara Oikaketekita Episodio 6

 


Sunohara Hinata pensaba que derrotar al Señor Demonio y volver al instituto en Japón marcaba el final de sus aventuras de otro mundo. Pero cuando Mariabell, su primera y más ferviente aliada del reino mágico, le sigue a casa, su vida cotidiana da un giro fantástico. Apenas un mes después de su regreso, Mariabell, una elfa oscura con un amor apasionado y ligeramente obsesivo, declara que están destinados a estar juntos para siempre. Ahora, Hinata debe navegar por los pasillos del instituto mientras convive con una novia mágicamente celosa que lleva el «enamoramiento escolar» a un nivel completamente nuevo.



Lazarus Episodio 6 ( subtitulos castellano )

 


El año es 2052 y una era de paz y prosperidad sin precedentes domina el mundo. La razón detrás de esto es que la humanidad ha sido liberada del dolor y las enfermedades. El neurocientífico ganador del Premio Nobel, Dr. Skinner, desarrolló un medicamento milagroso sin aparentes efectos secundarios llamado Hapuna. Pronto, esta droga se vuelve indispensable en la sociedad. Sin embargo, poco después de su lanzamiento oficial, Dr. Skinner desaparece misteriosamente. Tres años después, el mundo ha seguido adelante, pero Skinner regresa con una aterradora revelación: Hapuna tiene una vida media corta y todos los que la tomaron morirán en aproximadamente tres años. Con esta declaración, el fin de la humanidad parece inevitable. En respuesta a esta crisis, se forma una fuerza especial de cinco agentes de élite de distintos lugares del mundo con el objetivo de detener el plan de Skinner y salvar a la humanidad. Esta unidad recibe el nombre de "Lazarus". ¿Podrán encontrar a Skinner y desarrollar una vacuna antes de que el tiempo se agote?



Guilty Gear Strive: Dual Rulers Episodio 6

 


Sin Kiske, el hijo prohibido de un humano y de un arma biológica mágica conocida como Gear, vive en un mundo en el que la magia ha sustituido a la ciencia y en el que aún quedan cicatrices de la rebelión Gear. Al asistir a la boda de sus padres, que rompe con todos los tabúes, conoce a una misteriosa chica que odia profundamente a los Gear. Su fatídico encuentro amenaza con poner patas arriba el mundo una vez
más.




Nazotoki wa Dinner no Ato de Episodio 6 ( subtitulo en castellano )

 


Ambientada en la ciudad de Kunitachi, Tokio. Reiko Houshou, detective novata del Departamento de Policía de Kunitachi, es también la heredera del mundialmente conocido «Grupo Houshou». Se enfrenta a casos difíciles junto al inspector Kazamatsuri, heredero de la empresa familiar «Kazamatsuri Motors», y Kageyama, su mayordomo y chófer de lengua afilada. Con comentarios mordaces como: «¿Son sus ojos meramente decorativos, milady?». Kageyama no sólo critica la falta de capacidad deductiva de Reiko, sino que también resuelve brillantemente los misterios que se le plantean. Un mayordomo de lengua afilada se une a la ficción detectivesca clásica en esta serie de misterio única.



Wednesday, August 23, 2023

HITMAN 3 SARAJEVO

 


Get access to the Sarajevo Six Campaign in HITMAN World of Assassination and take on six bonus contracts that tell a self-contained side story which revolves around former members of a paramilitary unit called CICADA. Each target is lethal, observant and highly trained, but nothing Agent 47 can’t handle.

The Sarajevo Six Campaign Pack will give you access to the following missions in HITMAN World of Assassination:

• The Director (Paris)
• The Enforcer (Sapienza)
• The Extractor (Marrakesh)
• The Veteran (Bangkok)
• The Mercenary (Colorado)
• The Controller (Hokkaido)

HITMAN 3 Sarajevo Six Campaign Pack-RUNE

SIZE: 69.7 GB


NOTES: This release is standalone and includes the following DLC:
> HITMAN 3 – Berlin
> HITMAN 3 – Carpathian Mountains
> HITMAN 3 – Chongqing
> HITMAN 3 – Dartmoor
> HITMAN 3 – Dubai
> HITMAN 3 – Mendoza
> HITMAN 3 – Trinity Pack
> HITMAN 3 Access Pass: HITMAN 1 Complete First Season
> HITMAN 3 Access Pass: HITMAN 1 GOTY Edition
> HITMAN 3 Access Pass: HITMAN 2 Standard
> HITMAN 3 – Street Art Pack
> HITMAN 3 – Makeshift Pack
> HITMAN 3 – Sarajevo Six Campaign Pack

The game is updated to v3.160.


5 GB LINKS
1fichier.com
gofile.io
megaup.net
rapidgator.net

Saturday, August 5, 2023

How to earn money with Splinterlands?

 


Video games that make use of blockchain technology are among the most popular titles today.

One of their most attractive features is that they offer their users the possibility of generating real income by playing.

One of the most popular titles today is Splinterlands, which features gameplay very similar to Hearthstone, Yu-Gi-Oh!, and other similar card games.

I invite you to continue reading the article if you want to know how to earn money with Splinterlands.


What is Splinterlands? and How to play Splinterlands?


Splinterlands is a blockchain-based decentralized trading card video game that allows its users to battle against other players, as well as sell and trade cards using an NFT marketplace based on the Ethereum and OpenSea network.

In this way, players can have full control over their digital assets. Originally the game was released on the Steem community. However, it currently operates on the Hive blockchain.




If you are wondering how Splinterlands works, once you start the game, you will receive a set of cards that you can use for your first battles. However, these will only be a loan, they will not belong to you.

If you want to start your own collection of NFT cards, you will need to purchase the “Summoner's Spellbook”, which is worth 10 USD.

This can be in somewhat of a contrast to the "Play-to-win" approach of the game. However, this prevents the cards from losing value.


How the cards work

As with some of the most popular card games today, the cards come in different designs and special editions. This gives them some pretty big collectible appeal in an NFT way.

But the main aspect of the game is the battles. In order to win, it is necessary to put together an effective strategy by combining the best cards.

Splinterlands cards fall into two different categories: Monsters and Summoners.

In this way, the Monsters will participate in the combats and the Summoners will lead them.

Regardless of what type of card it is, they all share some fundamental attributes with each other, these being:



  • Skills: Also known as "Special Effects", they are particular qualities of each card that affect enemies.
  • Level: Every time a card levels up, it will improve its stats and may even gain new abilities. To increase the levels, you will have to combine multiple Monster or Summoner cards into one.
  • Mana: The mana represents the power of each card, it is a very important point to take into account when building a team.
  • Rarity: If the rarity of a card is high, it will have a higher sale value.
  • Foil: Cards that have gold foil will have a higher rarity. These have more value for collectors, so if becoming one is not your intention, it is better to sell them.
  • Splinter: This characteristic defines the affinity of a card, a very important aspect to consider when participating in a battle.

How to earn money with Splinterlands?



As soon as you start winning matches, you will start earning rewards. There are three kinds of items that you can earn in Splinterlands, these being:

  • Potions: Potions can be used to increase your chances of getting a rare card, as well as loot chests or mystery prizes.
  • Dark Energy Crystals (DEC): Dark Energy Crystals, also known as DEC, are the main economic unit in the game. It is a tradeable token that is obtained by selling cards, winning battles or opening mysterious chests.
  • Cards: Cards are one of the main rewards in the game. Getting duplicate cards will help you level up your creatures. On the other hand, you can sell those that do not interest you in exchange for DEC.

Thus, if you are looking to make money with Splinterlands, it will be necessary to obtain DEC. For this, you will have to win battles, open mysterious chests or sell rare cards.

By doing so, you will receive DEC, which you can later exchange for other crypto assets.

DECs can be used on Tron, Ethereum, Hive, and Steem. Therefore, to withdraw them, it will be necessary to have a wallet in one of these networks and link it to Splinterlands.

To achieve this, all you have to do is go to the upper right corner of the screen and click on the username to display a small menu.

After this, the option “Link External Wallet” must be selected. Once the wallet is set up, it will be possible to withdraw the tokens easily.

In this case, Tron is a particularly recommended option, since Dark Energy Crystals can be traded directly from the TronTrade platform. In this way, you will be able to earn money with Splinterlands.


So wait to join this great game, if you join with my link you contact me and I can help you upload faster


Saturday, July 24, 2021

Tres ejemplo de superación de la mujer de color en 1950

 

A excepción de la pelicula,   ( Alien el 8 pasajero ), no he visto a  personajes femeninos principales en el espacio en la pantalla, a pesar de que 60 astronautas (biólogos, ingenieros, etc.) han estado en el espacio. Si empiezo a hablar de esta gran pelicula, cuenta no una, sino tres grandes historias, tres grandes mujeres y una gran historia de convivencia en la NASA, durante la carrera espacial que finalmente envió humanos a la luna en 1962. Lo hace atrapando a la audiencia en sus asientos, porque la historia es rápida, fluida y muy interesante. Kevin Costner también jugó un gran papel, de hecho no había tenido una película tan buena en muchos años


Esta pelicula confirma que mas mujeres  han estado tan comprometidas con la carrera espacial como los hombres desde la 1950. 

Quienes son estas mujeres?




Katherine Johnson, una de las personas más inteligentes en matemáticas y una de las principales investigadoras de la historia de la NASA. 

Dorothy Vaughan matemática, American Aerospace El número de la oficina primera supervisora ​​afroamericana.

Mary Jackson la primera ingeniera afroamericana en la historia de Estados Unidos.



Por lo tanto, esta película tiene un tema poderoso y fascinante: tres mujeres con genios científicos participaron en un viaje espacial interesante y fascinante. En pelicula nos hacer como las  mujeres afroamericana en una empresa que todavía está organizada en base a la discriminación racial y de género. Haga todo lo posible para abrirse paso (Sobre todo en la escena de los baños). Afortunadamente, tanto en la realidad como en esta película basada en estos hechos, el sentido común eventualmente prevalecerá sobre el racismo y el machismo. Entonces vimos en el video cómo comenzó en esos impactantes años 60 en los Estados Unidos. La forma física de hacer que la capacidad y la inteligencia superen la raza y el género. Sin embargo, esta película no es del tipo que intenta enseñarnos política.



Entonces, la trama que encontramos no solo es rica, sino también lo suficientemente realista como para tratarla (aunque puede ser más profunda, eso es obvio. Pero lo que nos da es suficiente). El desarrollo de la trama es también muy preciso, vívido y anguloso (la película también tiene curiosidad y alegría irónica y humorística). "Personajes ocultos" no dejarán paso a aburridos en ningún momento, y siempre despertarán el interés de la gente, ya sea (la forma de conseguir una nave espacial que no se queme inmediatamente después del despegue) u otros (Catherine y sus compañeros luchan por encontrar un lugar en el escritorio en la misma fila con compañeros blancos y masculinos.



En definitiva, estamos ante una película histórica que, siendo una obra maestra memorable, se hace exitosa gracias a unas actrices poderosas y algunas eminentes. Y gracias a esta peliculas nos hacen ver, lo dificil que lo tenia la mujer y mas siendo negra

Tuesday, July 20, 2021

El gran desafío de Hollywood

 





después 5 años  de los ataques terroristas en Estados Unidos, Hollywood desafió el tema. Un tema dificil y complicado, que podría caer fácilmente en el ridículo o en el sentimentalismo más fácil. No fue asi, los productores tuvieron el buen gusto de contratar a Greengrass, un director que ha demostrado sobradamente su talento y su solvencia.





Greengrass centró sus acciones en dos puntos: Por un lado, los controladores. Por otro lado, el secuestro del avión. Este es el primer punto donde reside el mayor interés de la película. La reconstrucción que experimentó el controlador ese día fue simplemente espectacular. Si observais detenidamente los detalles, puede ver que el autor estaba de buen humor cuando ingresó al puesto de mando. Quizás ese tipo de interpretación a nivel milimétrico pueda parecer repetitivo o un poco pesado, pero ya sabemos que al director le gusta inyectar un fuerte sentimiento documental en su trabajo.





Sí, toda la película está llena de un realismo cruel y es fácil evitar el sensacionalismo. Inevitablemente, cuando te concentras en lo que sucedió en ese nivel, las cosas se vuelven más tradicionales. Aunque elegir actores completamente desconocidos para interpretar a estos héroes cotidianos es un gran éxito. La película aquí se convierte en un homenaje a todos los que, lamentablemente, tomaron uno de los aviones ese día.





Pero como dije, cada minuto del controlador es mucho más interesante para mí. ¿Cómo se dio cuenta gradualmente la gente de la magnitud de esta tragedia? Cuenta todo con un pulso enorme (me gusta usar una cámara y nunca quedarme quieto, Greengrass lo hace), y al mismo tiempo, desde la contención.



Debemos felicitarnos, la primera película de Hollywood sobre este tema es más que una película que vale la pena ver. Sigo pensando que la última media hora no es tan interesante, más tradicional y sentimental... pero es inevitable. Por otro lado, esto puede dar miedo.





Para resumir, esta es una película de bajo presupuesto de un director de actores desconocidos pero de sublime e inusual calidad.

Filmado como un semi-documental, nos cuenta la odisea desde el punto de vista del United Flight 93, el único avión que no pudo llegar gracias a unos pocos pasajeros que se rebelaron contra los islamistas radicales. No es en absoluto un ejercicio de patriotismo de mercado lo que llena el mercado de Hollywood, al contrario, es un ejercicio de inteligencia que logra hacerte entrecerrar los ojos a lo largo de los minutos.


Así que no lo piense y vea que esta gran película supera con creces a la del Sr. Oliver Stone.

Wednesday, September 23, 2020

cyberpunk 2077 - Gameplay (PC HD)




If there is a game that is expected like May water it is, without a doubt, 'Cyberpunk 2077'. The new title of CD Projekt Red, creators of the 'The Witcher' saga, aims to be a mammoth game in every way and I can attest to that, because I've been waiting for almost 1 months to get the demo, and finally I got it...........





  Personalization elevated to its maximum exponent 


Once we have the character we jump into the world of 'Cyberpunk 2077' and the only thing we can do is stay spellbound looking at infinity. The futuristic aesthetic is very successful and Night City breathes in every street and corner. All the streets are full of NPCs that we can interact with. There are policemen who will start to get upset if we go overboard, armed groups who will shoot us if we get close, street fights and, ultimately, activity.


'Cyberpunk 2077' is a first-person game, something that at first didn't quite convince me and that after four hours of playing it has ended up falling in love with me. ¿Why? Because 'Cyberpunk 2077' is a roleplay. We play our role and immerse ourselves in our character. That it is in the first person helps to get into the story, to be part of the city and not a mere spectator. How the characters look at us, how we look out onto the balconies and see the neons and flying cars, all of this creates a perfect atmosphere that integrates us fully into the hustle and bustle of Night City.





The cyberpunk aesthetic is very complicated. This baby of the movies and series of the 80s that placed us in a future dystopia not too far away. Movies like Neuromancer, 'Blade Runner', 'Judge Dredd' or 'Akira' already imagined a world of this type and 'Cyberpunk' follows this line, but fills it with color. All the buildings, characters, enemies, companions, premises and vehicles are filled with colors, neon, screens, touch buttons and other nerd-friendly treats.


During the day, Night City brims with life and invites us not only to go on the main missions and kill the enemies, but to explore, discover its corners, go up to the buildings, go down to the basements and enjoy that futuristic aesthetic. At night, the lights are the real stars of the game. Imagine a movie like 'Blade Runner', but with everything full of neons, banners, lights and colors.


![Screenshot_1645.png](https://files.peakd.com/file/peakd-hive/thranax/789WaQH1-Screenshot_1645.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> The power of decisions </h3>  </center>


One of the keys to the RPG genre is decision making. 'Cyberpunk 2077' shines brilliantly in this aspect not only because we have to take them, which also, but because everything counts. Do you think that one decision is not going to have an impact on the rest of the plot? You are wrong, you are very wrong. Anything we say or do has a real impact on the main line.


It's just a very simple example of the power of decision making in 'Cyberpunk 2077'. So much so that there is a mission that has 12 different paths. 12 roads, to be said soon. One of them, of course, is the Pacific. If before the mission we get the money that they ask us for the robot, we give it to them, we take it and we leave there so excited. This not only applies to this mission, but to the entire game. Literally, they have confirmed that we can play the game without killing anyone, although we will have to exert violence at some point.


![Screenshot_1646.png](https://files.peakd.com/file/peakd-hive/thranax/vPTotyjk-Screenshot_1646.png)


The dialogues are very well integrated into the game. We have one or two options that open the plot to us, but also many others that give us more context of the lore or the mission. In the same way, there are dialogues with a time limit that, if we skip, they can end well or not. Also, on some occasions, we can interrupt someone who is speaking to us with our line of dialogue, which makes the conversation feel natural and not like a turn-based battle.


In the dialogue parts, our class and skill tree will also play a fundamental role. There are lines that only a Street Kid or a Corpo can say, and there are others that we can select if we have a certain well-developed skill. For example, at one point in the game we talked to a hacker and, since I had the "Intelligence" branch empowered, I was able to talk to her about her equipment and the hardware she used. These dialog lines are marked with the icon of the corresponding branch.


Not only will our decisions in the form of dialogues open and close doors for us, but so will our skill and attribute tree. For the test, I mainly strengthened "Body" and "Intelligence", which allowed me a better handling of firearms. My way of solving all the collisions was shooting, but that was my way. The beauty of 'Cyberpunk 2077' is that everyone can have their own.


![Screenshot_1647.png](https://files.peakd.com/file/peakd-hive/thranax/nSOPUgIE-Screenshot_1647.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> No time to get bored </h3>  </center>


Anyone who has played 'The Witcher 3' will know that it is a huge game. There are countless things to do, mini-games that ended up becoming titles with their own entity ('Gwent') and secondary and accessory missions everywhere. 'Cyberpunk 2077' is exactly the same. The demo I have played, which is nothing more than a tutorial, can last up to 10 hours. The main story is somewhat shorter than that of 'The Witcher', which lasted about 35 hours if we did only the plot and about 130 hours with the secondary missions, so we can get an idea of the universe in front of us. This one, by the way, will have its own series on Netflix.


Of course, in 'Cyberpunk 2077' they have not forgotten about the police. I have been killed more than once during the test, mainly because my driving skills can be improved and it is likely that at some point I have accidentally run over someone. The more "vandals" we are, the more our search level will increase, the more aggressive the police will be and the more shots we will have to hit. As in 'GTA V', without going any further.


![Screenshot_1648.png](https://files.peakd.com/file/peakd-hive/thranax/CS4np6pV-Screenshot_1648.png)


<center> ![Screenshot_1556.png](https://files.peakd.com/file/peakd-hive/thranax/cB9iwiUh-Screenshot_1556.png) </center>


<center> <h3> What I think of the game after playing

 </h3>  </center>


***'Cyberpunk 2077' is a game aimed at fans of the RPG genre, and I consider that to be a key point to keep in mind. I don't think 'Cyberpunk 2077' is a game for everyone, as 'The Witcher 3', 'GTA V' and other RPGs are not. It is a title that, if you do not like the genre, can become heavy (this and any other of the style, of course). It also requires greater attention and not to miss the details, because if you blink you lose it, and the plot does not seem to be exactly simple.***


***That said, the only thing we can do is wait for it to be released at the end of the year to be able to analyze and enjoy it. In the absence of knowing the rest of the story, what I have been able to see and play I really liked, and if this is only part of the epilogue, I do not even want to imagine what awaits us on the streets of Night City.***

Saturday, September 19, 2020

PES 2021 Season Update TORRENT

 


eFootball PES 2020 (eFootball Pro Evolution Soccer 2020) is a football simulation video game developed by PES Productions and published by Konami for Microsoft Windows, PlayStation 4, Xbox One, Android and IOS. The game is the 19th installment in the eFootball Pro Evolution Soccer series and was launched worldwide on 10 September 2019, and was launched in Japan on 12 September 2019. The new game features a name change with the addition of 'eFootball' within the title, symbolizing a push in the online gaming space with a focus on eFootball Pro tournaments. Lionel Messi returns as the cover star of the standard edition, since his last appearance on the cover of Pro Evolution Soccer 2011, alongside Pro Evolution Soccer ambassadors Serge Gnabry, Miralem Pjanić and Scott McTominay, each representing one of the game's partner clubs. featured on the cover of the legend edition.


The mobile version reached 300 million downloads by June 2020.

Download link in torrent
https://www.pastemytxt.com/7J5Lje4IQp

Friday, September 18, 2020

Crusader.Kings.III-GoldBerg descarga en torrent

 


The Middle Ages is a fascinating period in the history of mankind. A time so unique, dark and -at the same time- intense, in which, based on influences and military force, many of the current borders were delimited and powerful lineages were perpetuated. A context that has inspired countless strategy games and will continue to do so. And yet, very few offer such deep, twisted, and addictive historical experiences as Crusader Kings III.

Paradox Interactive retains everything learned in the highly acclaimed Crusader Kings II and masterfully puts new layers of immersion into its own formula. Complying in all respects with what is expected of a new main entry in the series. After all, during the eight-year window between the second and third installments, a huge amount of content and post-launch updates have been released.

Thus, Crusader Kings III arrives with the purpose of taking over from what we can officially classify as a classic of strategy, preserving and relying on all the successes of the previous installment and contributing new and successful ideas. Giving much more weight to the identity of each character - regardless of their role - as well as new ways of taking part in politics and the control of their dominion.


Download link in torrent

https://1fichier.com/?3lhwyo6j8pewivyyymnt

Si teneis agun problema en la descarga dejar un comentario


Iron.Harvest.Deluxe.Edition.v1.0.0.1617-GOG.torrent

 


Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War. The Game lets you control giant dieselpunk mechs, combining epic singleplayer and coop campaigns as well as skirmishes with intense action on the battlefield for multiplayer fans, Iron Harvest is the classic real-time strategy games fans have been waiting for.

Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Cities are being rebuilt and in the countryside, the era of the Iron Harvest has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War.

In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.

Gameplay



Download by torrent

https://1fichier.com/?icmlufcsyknt0id4hslx


YIE-AR KUNG-FU - Gameplay (PC HD)

 

What memories does this game bring me, this time I have been able to play it Yie Ar Kung-Fu, a true Konami classic that inevitably evokes the nostalgia of those who could enjoy it in their time, but who these 20 years weigh heavily on.


There are times when the classics by themselves cannot stand the passing of the years, and their reissue on the download services of the new generation consoles is not nearly what was expected of them. This is the case of Yie Ar Kung-Fu, a true Konami classic that inevitably evokes the nostalgia of those who could enjoy it in its time, but who these 20 years weigh heavily on.

At the time, this fighting game from Konami was an attractive alternative in arcades, but today it is a title that is short, complex in control and visually unattractive. Even with the improved graphics for Xbox 360 it is one of the weakest entries in the Arcade to date.


In the classic visual section, it is not possible to overcome the important handicap of flat and empty stages together with small fighters who move quite strangely. It is true that when talking about an old game, its simplicity could be overlooked, but the sound section does not come out very well either, with a melody that is repetitive and quite weak sound effects.



 In the same way, the playable section is quite limited, an inevitable mark over the years. It is correct, without more, with only two buttons, one for kick and one for punch, apart from using the stick to move around the stage or even to jump. Difficult to carry out fruitful attacks successfully, or dodge certain enemy attacks, in addition to the fact that the whole game ends up being repetitive and routine.

Yie Ar Kung-Fu is also a very short game. After overcoming just five fights it offers, all in one round, it doesn't have much more to offer.





What I think of the game after playing


Yie Ar Kung-Fu is a title whose revolution in its time is insufficient for today, since it pales in the face of great fighting offers, even within the Xbox Live Arcade itself, such as Street Fighter 5, Ultimate Mortal Kombat 11 or Small Arms . Nostalgia does not last long due to its short duration, and the 400 MP it is worth can be missed soon. - A classic that I have recovered to have fun for a while


Wednesday, September 16, 2020

Punch-Out - Gameplay (PC HD)




Your welcome is the traditional chimes of any boxing match while the screen is black. A few moments later, the Gilette Cavalcade of Sports song begins to play. Punch Out!! promises the presence of one of the biggest and most controversial stars in sports. The promise is immediately fulfilled and shows us the 8-bit version of Dynamite Boy: Michael Gerard Tyson, who tells you that he expects you to challenge him and serves as a cover letter for this port of the hugely successful arcade title of the same name.


Punch Out !! It came out because Nintendo decided to apply the old advice to make lemonade if you get lemons. They had arcade monitors to spare and made the wise decision to use them in another title. To get the most out of the excess resources, the game had 2 screens, in the purest Nintendo DS style: the top one showed statistics and data, while the bottom one we controlled an unknown fighter who didn't even reach a name. It was simply called Challenger, like the space shuttle. Taking advantage of the popularity of sport in the United States, Nintendo did not think twice and launched the first version of this franchise that, without being the most outstanding of the company, occupies an important place. I knew about the arcade version a long time after the NES one and I definitely stick with the second one. I just don't feel comfortable controlling a character made of green wire mesh, plus the referee counts so fast it seems like he wants to go to the bathroom. As if that were not enough, there is a narrator who says what fist you are hitting with and it is most annoying.



With the arrival of home consoles, it was necessary for the big hit to reach the NES. Not only that, but it would have to be done with great fanfare. With an expensive advertising campaign spearheaded by Tyson, the first 8-bit version officially called Mike Tyson's Punch Out!! hit the shelves in 1987.



                                             FROM BEGGAR TO WORLD CHAMPION 


One of the first things that attracted me to this title was using a small character who climbs the mountain until he reaches the top. The stories of the boy or girl who starts with nothing and triumphs against all odds are very inspiring. I immediately identified with Little Mac, a young man with a lot of energy and a hunger for victory; Wow, the classic underdog we all love. His stature is short but his dreams are high, so he is willing to face any opponent no matter how strong or threatening he is, even if he has to take his feet off the ground to land an uppercut. His mentor is Doc Louis, an ex-boxer who in every fight gives him advice and motivates him to keep going even with his face like a hamburger.



There are different ways to dance this waltz. Each opponent gives you different signals just before landing a blow, so you must be very careful to dodge it and take advantage of the concussion to connect. It can be a flick of the eyebrows, the sparkle of a diamond, or a twist of gloves. Dodging and hitting is the most basic and obvious technique in the game. ¿It sounds easy? Well it is not. Your reflexes must be feline and you must practice a lot to memorize each pattern and send everyone to the mat before you are the one to bite the dust. What I like about playing with this scheme is that you are more confident, just waiting to be attacked to respond, but there is another much more fun way to play: I call it accelerated mode. It consists of cornering your opponent by doing everything possible so that he cannot even deliver all the blows he wants. It's the best way to get stars quickly, although if you make a mistake or don't follow the sequence properly, your speedrun will go down the drain. In the first fights it is easy to apply this mechanic, but as you progress, each star has a better flavor than the previous one.



Each of your opponents has a special charm. One of the strangest is King Hippo, the only fighter who has only one way to be defeated: punch him in the belly until he knocks him down so that he never stops again. I remember that the first opponent that cost me a lot of work was Bald Bull, especially with the famous Bull Charge with which he can knock you down with a single blow. Despite that, even the biggest and toughest guy has a weak point, a front door that, if you find it, can lead to a very satisfying victory. As it happens in real sport: practice and trial and error are essential to dominate each fight. Another important obstacle for me was Mr. Sandman, since you have to hit him in the face and then in the abdomen. His blows are devastating, but when I finally understood what he was about, I lost my fear. That's life, isn't it? Super Macho Man intimidates you with his name and his dancing pecs and when you fight him you realize how powerful he is. It has a special move (I say pinwheel) with which it can pulverize you if you don't dodge it correctly. Even in this case you can apply the accelerated mode and finish with it without problems.

What I think of the game after playing

Punch-Out!!! is the arcade spirit of a series that turns the wiimote and the nunchuk into real boxing gloves. It's exquisitely challenging, desperately fun, and wildly addictive. From the simplicity, the developers of Next Level Games, together with the supervision of Miyamoto himself, give us the resurrection of a franchise that maintains its identity but without forgetting to adapt them to the possibilities of the present.

Tuesday, March 17, 2020

I play the sequel to the brutal DOOM,

In 2016, id Software and Bethesda joined forces to bring us a reboot of the iconic franchise started by John Carmack and John Romero in 1993. With a huge facelift, DOOM returned full of strength and without losing that grotesque essence of which so much fame has. DOOM Eternal is just around the corner, and operating as a direct sequel to the installment released almost four years ago.


Reloading the shotgun

Demons have invaded Earth. DOOM Slayer returns, and the planet must be cleaned and cleaned of these creatures. It is the only thing we must know to make our way through the campaign mode of this new title. Because if there is something that characterizes this franchise, it is the simplicity of its story mode, being the truly relevant, the way to the conclusion of our journey. And it is that as in its previous installment, in DOOM Eternal we will enjoy exciting fights loaded with brutality and dynamism, to the rhythm of heavy metal. And to accompany this frenzy, the studio has managed to set the direction for the audience that this game is aimed at. Proof of this is the design of the interface and menus of DOOM Eternal, since it gives it a 90s air that feels tremendously good, especially when we started the game for the first time.


The start of DOOM Eternal is instantaneous, a few seconds is enough for us to start shooting our first bullets with the shotgun, just as it was in its previous installment. And it is that as usual, the first demons we meet will serve as a tutorial, to get used to the game mechanics that we are offered. However, we would have appreciated that the beginning gave less that tutorial feeling, mainly due to the pop-up messages that appear to each novelty that is presented to us throughout the game. And it is that although we have an option to disable these types of notifications, the fact of having them active by default makes the surprise disappear to a certain extent. However, we understand the reason for this implementation, since it comes from the hand of a cumbersome system of points, skills and advantages.



This is DOOM


All that is required of a DOOM sequel from four years ago is to enjoy the same characteristics of its combat. In this regard, it continues to more than fulfill its mission. And it is that few games will bring out our most beast side when it comes to violently shooting our enemies. That feeling makes us powerful, and it is the main axis to which this franchise clings. In addition, at DOOM Eternal we now have new features that will give even more versatility to combat. Great examples are the arrival of the dash, which will give a huge increase to the mobility of the character. Furthermore, by chaining executions, we will now have the opportunity to charge the Bloody Punch, which does not need a description to blow your imagination. The chainsaw also returns to disembowel bodies in exchange for ammunition, and will be accompanied by the new "flamethrower", a flamethrower that we will have equipped on our shoulders to fry demons in exchange for armor. All these examples are some of the novelties that we will have in combat, which becomes expanded and more spectacular. Not to mention, that in DOOM Eternal we will have the possibility to control certain types of demons in certain parts of the game, and make use of their own abilities.


DOOM became a benchmark when it comes to benchmarks on PC. The reason was its great stability and performance, being able to achieve a very high frame rate thanks to the great use of the Vulkan API. DOOM works very well even on computers that do not have great graphics power (within limits, of course), and with its sequel it happens exactly the same. And is that the minimum requirement to play this title at 1080p and 60fps, is a GTX 1050Ti graphics, or its equivalent AMD R9 280, onwards.

DOOM Eternal has a quite remarkable graphic section, which is highlighted in its Ultra-Nightmare configuration only suitable for the most powerful graphics on the market. All this, together with its more than interesting artistic section, make this sequel another experience not only pleasant to play, but also to the eye. And that's not to mention the return of Mick Gordon and his incredible work regarding the original soundtrack of this title. Butchering demons to the rhythm of heavy metal never felt so good.


In short, DOOM Eternal is the return of that experience of frenetic action that we already lived in 2016, which returns expanded and with new and interesting features. However, there are times when you miss the simplicity for which this franchise is known. Part of the blame lies with those platform sessions that do not quite materialize, and some content that gives the feeling that it simply adorns the core of this title, which is its combat and gunplay. However, DOOM Eternal more than fulfills its mission, being able to enjoy another very fun installment with pleasant nuances in its gaming environment. Slayer returns, pushing his way through demons with more force than ever.

Monday, March 16, 2020

¿Metal Gear for sale?

The world is stopped by the coronavirus, and although at the moment I do not know if this will end up having a final impact on PS5 and Xbox Series X, what are certainly not affected are the rumors. However, this time it seems that we are facing a very real possibility, which would take into account the idea that from PlayStation they were looking to get hold of multiple weighty Konami IPs that are abandoned today.


The rumors

This is stated on the website JackofAllControllers, which ensures that its sources have provided the same information as that presented by the Rely on Horror media - who recently pointed to the development of two new Silent Hill -:

"An apparently Konami employee posted in January via 4Chan that Sony wanted to take over Konami's Silent Hill, Castlevania, and Metal Gear, relying on Hideo Kojima for both Metal Gear and Silent Hill. Castlevania, a priori, will receive a full reboot of the Japan Studio, adopting a style similar to BloodBorne and Castlevania: Lords of Shadow. To give you an idea about how much this matters to Sony, unlike Konami, the Castlevania Requiem: Symphony of the Night games and Rondo of Blood for PS4 were made by Sony Interactive Entertainment studios. That should be a clear indication of how passionately they are trying to get hold of these IPs. "

The reality is that all these rumors seem to align despite not having a solid base to back it up, as would be some statements from the hand of the Japanese company. Also, it is pointed out that the information about the presented video game licenses would arrive officially after the presentation of PS5, so in any case it is quite obvious that we will still have to wait a few weeks or months to determine if what for now it is a rumor it has some truth.